How society and the issue you are investigating has changed over the years and how these changes are reflected in different media texts, or - to put it another way...
Over the years the question whether gaming was able to change society probably wasn't even in anyones minds. I don't think anyone would've thought how powerful and massive the gaming industry would've turned out to be now, in 1992. Mortal Kombat was one of the first games that involved violence in gaming, it had graphics of blood and brutal fatalities. It had a great reception, gamers loved it as it was addicting and fun to play, the violence made it more exciting but i don't think gaming like this would've caused motivation for murders and crimes. Now as the gaming industry is so massive, it has a mass audience, and a high number of this audience are children, these kids are still able to access over 18 games and it can damage their mind set.
How popular culture reflects the 'spirit of the age' or Zeitgeist.
The spirit of the age at this time was arcade gaming, games like Mario and Nintendo were in fashion and multi-player games was a method of socialising with friends. Mortal Kombat was a competitor for Street Fighter, which had the same button scheme and controls although Mortal Kombat had more of a violent side to the game.
How is it similar/different to your main text?
This text is very different due to how technology has changed over time, the way graphics and gaming has changed is incredible, gaming has become virtual reality with simulators costing £100,000,000 that allow you to feel the game. A game like Mortal Kombat would cost a couple thousand to make, GTA V cost around £200,000,000 to make.
How does this show how the genre/society/issue has changed?
This shows how the change of technology can change society and can make the youth much different. Now, kids can play with their friends at home on line rather than going out and socialising with them. This can seriously affect the social skills of the youth in today society and can question whether gaming is beneficial or not. Also, now that more and more games are violent it shows how we are becoming more and more desensitised, violence in video games is becoming more and more normal and is the best way games are able to sell and become successful.
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