Introduction:
- Context on gaming, gaming before and now.
- Introduce GTA V
- GTA V Sales
- What the essay will discuss, the affects of gaming.
- Representations, Stereotypes & Moral Panics In Gaming.
- Youth & Gaming
How The Game Is Viewed & Portrayed:
- The Violence In Game, News Reports, Articles
- Amount Of Violence In Games, Sales
- Moral Panic
GTA V Feminism:
- Representations of female.
- Negative stereotypes portrait.
- California reproduction.
- Advertisements, Radio.
- How it can impact youth gamers.
Textual Analysis: By The Book:
- Controversy, terrorism in a game.
- Viewers reception, mostly negative.
- Gamers left uncomfortable.
- Intense Violence.
- Must complete to progress in game.
Other Games:
- Call Of Duty
- Saints Row
- Mortal Kombat
- Gamers may understand but the public may not, combat simulators, train us to kill.
Conclusion:
- Is the game as bad as it is
- Can it damage society
- Can it really affect the youth in a severe way?
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